Life: Sims go through different life stages that are baby, toddler, child, teen, young adult, adult, and elder - the cause of their death can be their old age but it can also occur prematurely as the consequence of various events, such as fire and starvation, among others. In the present opus, the Lifetime Happiness score of a character depends on fulfilling their wishes and allows exchanging those points for Lifetime Rewards. System: In The Sims 3 a new Wishes system replaces the Wants and Fears system from the first two installments. This way, the storyline of each neighborhood can continue autonomously. This mechanics means that different Sims in the neighborhood can move on with their lives by themselves and the players don’t have to control them all the time. Story Progression: This is another feature that comes with The Sims 3. Also, characters moving through different lots happens without any loading screen. Those are the two primary worlds in the game but not the only ones. The console edition is set in Moonlight Bay.
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The PC edition of the game is set in Sunset Valley, which is supposedly the same place as the town in the first installment and Pleasantview in the second installment, with some storyline connection. These worlds can be customized and different areas, such as parks and gyms, can be created, some of which through the extensions - this is namely the case of the local university, unblockable through The Sims 3: University Life, that is the ninth expansion of the game. Worlds: In this installment, the Sims live in neighborhoods called Worlds. Here are some of the main features of The Sims 3: